Blender自定义法线插件 Easy Custom Normals V1.1.0 For Blender 4.3 +

图片[1]-Blender自定义法线插件 Easy Custom Normals V1.1.0 For Blender 4.3 +

自定义顶点法线创作中缺失的组件!即使拓扑结构不完美,也能获得清晰的法线。无需再费力地重新拓扑,也无需为了避免少数三角形的问题而使用代理网格。借助加权法线和拉普拉斯法线平滑功能,您可以在不均匀的三角网格上获得与清晰的四边形拓扑相同的效果。这通常可以让您直接在游戏制作网格上进行创作!

这仅仅是个开始!更多功能即将推出,帮助您便捷地为动漫风格的脸部和头发设置清晰的法线。

主要功能

  • 拉普拉斯平滑法线修改器:独立于拓扑结构平滑法线。反转面权重可立即消除着色伪影。
  • 实时预览和非破坏性工作流程:基于几何节点构建,无需手动连接材质或烘焙即可实时查看结果。
  • 动漫脸部代理网格(即将推出):使用可绑定、形状可调的脸部代理网格,将完美的风格化脸部着色转移到您的动漫角色身上。

这些工具可以加速您的动画和风格化角色艺术工作流程。无论您是准备实时模型,还是希望在 Blender 中进行更简单的着色控制,这些工具都能让您的工作更加轻松!

The missing component of Custom Vertex Normals authoring! Get clean Normals even with imperfect topology. No more fighting with retopology, or needing proxy meshes just to avoid problems from a few triangles. With Weighted Normals and Laplacian Normal Smoothing, you can get the same results on uneven triangulated meshes as on clean quad topology. Often this let’s you author directly on game production meshes!

And this is only the start! More features are coming to help conveniently setup clean Normals on anime style faces and hair.

Key Features

Laplacian Smooth Normals Modifier: Smooth normals independently of topology. Invert face weights to eliminate shading artifacts instantly.

Live Preview & Non-Destructive Workflow: Built with Geometry Nodes, see results live without manually wiring up materials or baking.

Anime Face Proxy Mesh (Coming Soon): Transfer perfect stylized face shading to your anime characters with a riggable, shape-adjustable face proxy.

These tools speed up your anime and stylized character art workflows. Whether you’re prepping a model for real-time or want simpler shading control within Blender, this makes your life much easier!

支持版本:

  • Blender 4.4, 4.3
Blender自定义法线插件 Easy Custom Normals V1.1.0 For Blender 4.3 +
此内容为付费资源,请付费后查看
28积分
付费资源
已售 6
© 版权声明
THE END
喜欢就支持一下吧
点赞4 分享
评论 抢沙发

请登录后发表评论

    请登录后查看评论内容